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eLLioTT wave
Art of War Veritas Immortalis
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Posted - 2006.07.23 02:16:00 -
[1]
Edited by: eLLioTT wave on 23/07/2006 02:16:46 -50% targetting range + -50% tracking penalty + -50% missile&turret rof + -50% missile&turret damage + -50% range on ALL ew modules + -50% chance of ecm working + -50% chance of drones engaging target when told to...
PER WCS MODULE no stacking penalty :D |

eLLioTT wave
Art of War Veritas Immortalis
|
Posted - 2006.07.23 02:20:00 -
[2]
forgot to add... + 1% chance of warp core operating inside a bubble :p cmon gotta give them stab monkeys something back :P
for balance and all that |

eLLioTT wave
Art of War Veritas Immortalis
|
Posted - 2006.07.23 07:04:00 -
[3]
Originally by: Pepperami Good suggestions elliot.. but shouldn't you be on holiday? 
Yup, just hired a plane this morning and went for a fly with my brother in law around Sydney harbour, a few orbits around the city and down the coast a bit (hes a pilot) lots of fun.
Seriously with my idea, i know 50% is too extreme for a lot of people (even though it would be really good) but what about a 10% version or something, just to make it more fun for all. Think about the tournament and how much fun that looked, now think about having that sort of fun normally and to keep your target in place u only needed one scrambler. how much nicer is that!
Idealy people would have honor and when they engaged in a fight they would fight to the end not try to warp off if it turns against them. But as most people don't have said honor we need scramblers but really should only need 1.
Please see recent crying ecm thread also as these two issues are probably the most important factors that ruin peoples fun in eve currently.
CCP PLEASE RESPOND (we love it when you post in a thread cos it shows us you care about our fun!) |

eLLioTT wave
Art of War Veritas Immortalis
|
Posted - 2006.07.24 02:18:00 -
[4]
New skill:
Warp Core Scrambling Specialisation.
+1 scrambling strenght per level, rank 2 skill.
Example @ skill level 5: 20K scram = +5 strength, 7.5k scram = +10 strength
New Bonus for industrials: +1 warp core stabilisation strength per level
yarrrrr |

eLLioTT wave
Art of War Veritas Immortalis
|
Posted - 2006.07.24 08:12:00 -
[5]
Edited by: eLLioTT wave on 24/07/2006 08:12:56
Originally by: Blueshell That's a good one, wcsabs as medslot modules. On the other hand, if you have plenty medslots and want to run instead of fight anyway, what's the difference? I think its better to simply nerf the combination wcstab and sniping by making the damage out small at firts only gaining strength after a few shots. In this way the target will have a chance of escaping but can still be killed while afk.
the problem is ECM = med slot and currently ECM = win button. Hence you dont need to fit any tank if you have enough ECM. Even simpler solution than all of this:
With WCS fitted you are covops-cloaked (without the dissapearing part). Think what you cant do in a covops with cloak on, thats how this works.
Simple, effective, encourages fighting OR running (not both). Doesn't need slot change or change to the module itself (apart from its effect).
Also make a message appear (like when you dont have enough pg to fit an item) when you fit wcs saying "with this module fitted you will not be able to activate any modules" (i think thats the same as being cloaked (or are ther modueles you can turn on cloaked?))
maybe give a bonus to industrial ships with a bonus allowing wcs and active modules :)
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